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Use the Model Tree tohide or isolate parts, or make parts transparent.You manipulate a 3D model by selecting and dragging various 3Dnavigation tools. When you navigate in 3D, it helps to think ofit as viewing the stationary 3D model from a camera’s perspective.You can rotate, pan (move up, down, or side-to-side), and zoom inor out. A small arrow appears to the right ofthe Rotate tool, which you can click to either hide or expand thetoolbar.You can use the 3D toolbar to zoom in and out, rotate, and panacross the object.
Hydro Thunder is the result of 18 months of hard Midway's San Diego team, this game is the ultimate in super boats--an area of racing mostly overlooked in the arcade industry. 'I have looked at several boat simulators, mostly on the PC,' states Steve Ranck, head designer. 'Even though they say on the box they use realistic physics, nothing stands out.' He's right. Most 'boat simulators' put you in the cockpit of a stationary object as tons of sprites and backgrounds come racing toward you. Hydro will be different. What looks to be the ultimate boat sim focuses on three types of boats: Catamarans (a cool speed boat with two pontoons), Super Boats (your basic V-hull power boat) and Hydro Boats (those awesome two-pound boats that always look like they're about to flip over). There are also a few secret boats, one of which will be a hovercraft, and another is a concept speed boat created by the team. This leads into the levels of difficulty. HT has three difficulty levels: Beginner, Intermediate and Advanced. Unlike some games where a ramped-up difficulty simply means harder competitors, HT offers more control over your boat. In the Beginner level, your vehicle is very stable. As you advance, you get into faster vehicles like the Hydro Boats, and you learn how to use waves to get to boosts hanging in the air or to jump to a higher placement.
Hydro Thunder Arcade Machine Troubleshooting
The controls are simple enough as well. The steering is controlled by an almost airplane-style wheel. You either push the wheel in to go faster, or pull it toward you to slow down. Cool stunts can be performed by hitting turbos as you are pulling back on the wheel.
Some boats are incredibly fast from the start, but do not utilize the hydro boosts M as well as others. The other boats may not be very fast to start, but really cook when hitting a boost. The boosts are controlled by a meter, which can be extended if Balloon icons are picked up. There is also a special boost called the Mighty Hole performed by simply holding turbos for a while. During the Mighty Hole, your boat will flash white and for a time you will be invincible. At this point you can bash your opponents as much as you want.
Midway created each track from scratch. There will be a minimum of nine straightforward tracks, a couple secret ones and possibly two loop tracks. Locations include Lake Powell in Utah, a lost island complete with tropical settings and exploding volcanos, the Arctic Circle where you get to pull a Titanic and dodge icebergs, the Greek Islands, Venice, the Far East where you race in China and an awesome ship graveyard where military battleships have long been laid to rest.
Hydro is linkable for up to four players, and it just looks awesome. The development team really seems to know what they are talking about when it comes to boats. Time will definitely tell if it will be as good as it looks right now.
Hydro Thunder Arcade Game
A look at 1999's Hydro Thunder, one of the most memorable arcade games of my childhood.
Racing arcade games always appealed me to the most as a kid. My imagination immersed me in the game as I sat in a plastic racing seat and controlled my car with a steering wheel, slamming gears on the plastic shift leaver. No racing game captured my attention more than Midway Games' Hydro Thunder. Rather than cars, Hydro Thunder was themed around racing futuristic speed boats. The eye catching teal colored cabinet and unique control scheme had a big impact on me. 18 years after its release Hydro Thunder is still one of my favorite racing games. This is a retrospective on the late 90's arcade classic.
Hydro Thunder was developed and realesed by Midway Games in 1999. It used the Midway Quicksilver II arcade system board and an Intel Celeron CPU. The games sound came from a amplified stero and subwoofer setup, and the video display was a horizontally oriented, medium resolution raster, color CRT. Of course as a kid I had no idea what a CPU was, or even wondered what a cabinet's specs were. No, if it was fun and had cool vehicles it was deemed a good game in my eyes.
To me, one of Hydro Thunder's biggest draws was its cabinet design. All of the machines plastic was molded in a chill teal, which just so happens to be my favorite color. The classic example of the cabinet was a sit down style one like many racing games. It used the same seat as San Francisco Rush and the later Offroad Thunder and the steering wheel was taken from Cruis'n USA. Since Hydro Thunder featured watercraft, in place of pedals was a unique throttle stick designed to replicate the throttle control on a real life boat. The seat had a subwoofer inside it. Hydro Thunder used this to create immersion for the player, the feedback volume was set higher than the play volume to make the seat rumble and vibrate. I still rember the effect, it truly felt like you could feel the rumble of your boats engine and feel the waves hit the bottom of your hull. It was such an amazing play experience that augmented the gameplay to another level. Well, to kid me anyway.
Hydro Thunder had creative vehicle designs. Some of the boats were visually inspired by real life racing powerboats of the time and others had a very sleek, super late 90's futuristic design. The boats were huge and had massive, roaring engines. Hydro Thunder uses a boost system via red and blue colored power ups. Collecting one would add fuel to your boost tank, which was unleashed with a satisfyingly clicky red button on the throttle stick. I vividly remember when you first pick up boost fuel, panels on your boat slide back and hidden turbine engines pop out. These mid-race transformations were the coolest thing ever to my kid mind. Hydro Thunder featured 9 boats total, broken down into easy, medium and hard difficulty with three boats per difficulty. Obviously, the higher the difficulty the faster and harder to control the boat is. There were also a few gag bonus boats you get with codes, but I never even knew they existed.
The gameplay of Hydro Thunder really isn't any different from Midways' other racing games of the era like RUSH and Cruis'n. Races are a mix between point to point and circuit races in a variety of locations. A timer ticks down throughout the race, passing through checkpoints placed along the track extend your time. The goal is to finish the race in first place before the timer hits zero, which is game over. Other than boost fuel pick ups there are no power ups are anything if that nature, victory is all about skill and shortcut knowledge. You have a few tricks to use, the Mighty Hull, performed by boosting into an opponent racer, sends them crashing into the air. There is also the Hydro Jump done by boosting and braking at the same time. It makes your boat jump, as the name implies, and if you do it off a ramp you'll catch major air. All the shortcuts in Hydro Thunder have to be reached by Hydro Jumping off specific ramps on the track. The Hydro Jump was always tricky for me, since it requires you to hit the brake messing up can just slow you down.
There were a few variants of Hydro Thunder cabinets. A vertical machine that lacked a seat was produced, which I imagine was cheaper to purchase for an arcade. There was also multiplayer Hydro Thunder that was two or four machines long. But out of them all, I personally like the solo sit down cabinet the best, as it ate the most of my quarters as a kid.
Hydro Thunder was well received when it was contemporary and had three home console ports on the Playstation, Dreamcast, and N64. Not a whole lot changed on the jump to home console other than various levels graphics upgrades depending on your console, and a few bonus tracks.
What else is there to say about Hydro Thunder? It was one of the most memorable arcade games of my childhood, and many others foundry remember it. Hydro Thunder still has its own small fanbase even today. This just goes to show that Hydro Thunder's fast gameplay and unique cabinet features made it a stand out of it's time, and what other game can you think of that has boat racing? Hydro Thunder still makes waves as one of the best arcade racers ever made.